Function antler::colour

source · []
pub(crate) fn colour(
    input: &Input<'_>,
    camera: &Camera,
    ray: &mut Ray,
    weight: f64,
    pixel: [usize; 2],
    data: &mut Output,
    rng: &mut ThreadRng,
    norm: &Unit<Vector3<f64>>,
    grad: &Gradient<LinSrgba>,
    abs_frac: f64
) -> f64
Expand description

Determine the colour of a ray-surface collision. Record the data.