pub trait Blend: Sized where
<Self::Color as ComponentWise>::Scalar: Float, {
type Color: Blend<Color = Self::Color> + ComponentWise;
Show 20 methods
fn into_premultiplied(
self
) -> PreAlpha<Self::Color, <Self::Color as ComponentWise>::Scalar>;
fn from_premultiplied(
color: PreAlpha<Self::Color, <Self::Color as ComponentWise>::Scalar>
) -> Self;
fn blend<F>(self, destination: Self, blend_function: F) -> Self
where
F: BlendFunction<Self::Color>,
{ ... }
fn over(self, other: Self) -> Self { ... }
fn inside(self, other: Self) -> Self { ... }
fn outside(self, other: Self) -> Self { ... }
fn atop(self, other: Self) -> Self { ... }
fn xor(self, other: Self) -> Self { ... }
fn plus(self, other: Self) -> Self { ... }
fn multiply(self, other: Self) -> Self { ... }
fn screen(self, other: Self) -> Self { ... }
fn overlay(self, other: Self) -> Self { ... }
fn darken(self, other: Self) -> Self { ... }
fn lighten(self, other: Self) -> Self { ... }
fn dodge(self, other: Self) -> Self { ... }
fn burn(self, other: Self) -> Self { ... }
fn hard_light(self, other: Self) -> Self { ... }
fn soft_light(self, other: Self) -> Self { ... }
fn difference(self, other: Self) -> Self { ... }
fn exclusion(self, other: Self) -> Self { ... }
}Expand description
A trait for colors that can be blended together.
Blending can either be performed through the predefined blend modes, or a custom blend functions.
Note: The default implementations of the blend modes are meant for color components in the range [0.0, 1.0] and may otherwise produce strange results.
Required Associated Types
type Color: Blend<Color = Self::Color> + ComponentWise
type Color: Blend<Color = Self::Color> + ComponentWise
The core color type. Typically Self for color types without alpha.
Required Methods
fn into_premultiplied(
self
) -> PreAlpha<Self::Color, <Self::Color as ComponentWise>::Scalar>
fn into_premultiplied(
self
) -> PreAlpha<Self::Color, <Self::Color as ComponentWise>::Scalar>
Convert the color to premultiplied alpha.
fn from_premultiplied(
color: PreAlpha<Self::Color, <Self::Color as ComponentWise>::Scalar>
) -> Self
fn from_premultiplied(
color: PreAlpha<Self::Color, <Self::Color as ComponentWise>::Scalar>
) -> Self
Convert the color from premultiplied alpha.
Provided Methods
fn blend<F>(self, destination: Self, blend_function: F) -> Self where
F: BlendFunction<Self::Color>,
fn blend<F>(self, destination: Self, blend_function: F) -> Self where
F: BlendFunction<Self::Color>,
Blend self, as the source color, with destination, using
blend_function. Anything that implements BlendFunction is
acceptable, including functions and closures.
use palette::{LinSrgb, LinSrgba, Blend};
use palette::blend::PreAlpha;
type PreRgba = PreAlpha<LinSrgb<f32>, f32>;
fn blend_mode(a: PreRgba, b: PreRgba) -> PreRgba {
PreAlpha {
color: LinSrgb::new(a.red * b.green, a.green * b.blue, a.blue * b.red),
alpha: a.alpha * b.alpha,
}
}
let a = LinSrgba::new(0.2, 0.5, 0.1, 0.8);
let b = LinSrgba::new(0.6, 0.3, 0.5, 0.1);
let c = a.blend(b, blend_mode);Place self over other. This is the good old common alpha
composition equation.
Results in the parts of self that overlaps the visible parts of
other.
Results in the parts of self that lies outside the visible parts of
other.
Add self and other. This uses the alpha component to regulate the
effect, so it’s not just plain component wise addition.
Multiply self with other. This uses the alpha component to regulate
the effect, so it’s not just plain component wise multiplication.
Multiply self or other if other is dark, or screen them if other
is light. This results in an S curve.
Lighten other to reflect self. Results in other if self is
black.
Darken other to reflect self. Results in other if self is
white.
fn hard_light(self, other: Self) -> Self
fn hard_light(self, other: Self) -> Self
Multiply self or other if other is dark, or screen them if self
is light. This is similar to overlay, but depends on self instead
of other.
fn soft_light(self, other: Self) -> Self
fn soft_light(self, other: Self) -> Self
Lighten other if self is light, or darken other as if it’s burned
if self is dark. The effect is increased if the components of self
is further from 0.5.
fn difference(self, other: Self) -> Self
fn difference(self, other: Self) -> Self
Return the absolute difference between self and other. It’s
basically abs(self - other), but regulated by the alpha component.