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use nalgebra::Rotation3;
use crate::rt::{Orientation, Ray};
pub struct Camera {
pub orient: Orientation,
pub res: [usize; 2],
pub ss_power: usize,
half_delta_theta: f64,
}
impl Camera {
#[inline]
#[must_use]
pub fn new(orient: Orientation, fov: f64, res: [usize; 2], ss_power: usize) -> Self {
debug_assert!(fov > 0.0);
debug_assert!(res[0] > 0);
debug_assert!(res[1] > 0);
debug_assert!(ss_power > 0);
let half_delta_theta = fov / ((2 * (ss_power * (res[0] - 1))) as f64);
Self {
orient,
res,
ss_power,
half_delta_theta,
}
}
#[inline]
#[must_use]
pub fn emit(&self, pixel: [usize; 2], ss: [usize; 2]) -> Ray {
debug_assert!(pixel[0] < self.res[0]);
debug_assert!(pixel[1] < self.res[1]);
debug_assert!(ss[0] < self.ss_power);
debug_assert!(ss[1] < self.ss_power);
let mut theta =
self.half_delta_theta * (1 + (2 * (ss[0] + (pixel[0] * self.ss_power)))) as f64;
let mut phi =
self.half_delta_theta * (1 + (2 * (ss[1] + (pixel[1] * self.ss_power)))) as f64;
theta -= self.half_delta_theta * (self.res[0] * self.ss_power) as f64;
phi -= self.half_delta_theta * (self.res[1] * self.ss_power) as f64;
let mut ray = self.orient.forward_ray();
ray.dir = Rotation3::from_axis_angle(&self.orient.down(), theta)
* Rotation3::from_axis_angle(&self.orient.right, phi)
* ray.dir;
ray
}
}