pub struct Shader<'a> {
    pub sun_pos: Point3<f64>,
    pub light: [f64; 3],
    pub shadow: [f64; 2],
    pub spec_pow: i32,
    pub occ_dist: [f64; 2],
    pub fall_off: f64,
    pub soft_shadow_samples: Option<(i32, f64)>,
    pub ambient_shadow_samples: Option<(i32, i32)>,
    pub sky_grad: &'a Gradient<LinSrgba>,
    pub data_grad: &'a Gradient<LinSrgba>,
}
Expand description

Shader settings.

Fields

sun_pos: Point3<f64>

Sun position (m).

light: [f64; 3]

Ambient, diffuse, and occlusion lighting fractions.

shadow: [f64; 2]

Ambient, diffuse, and occlusion shadowing fractions.

spec_pow: i32

Ambient lighting fraction.

occ_dist: [f64; 2]

Lighting and shadowing occlusion testing distances.

fall_off: f64

Effect fall-off rate.

soft_shadow_samples: Option<(i32, f64)>

Optional number of soft shadowing samples, and angular radius (rad).

ambient_shadow_samples: Option<(i32, i32)>

Optional number of ambient shadowing samples and the scaling power.

sky_grad: &'a Gradient<LinSrgba>

Sky colour gradient.

data_grad: &'a Gradient<LinSrgba>

Data colouring gradient.

Implementations

Construct a new instance.

Auto Trait Implementations

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