#[repr(C)]pub struct Hsluv<Wp = D65, T = f32> where
T: FloatComponent,
Wp: WhitePoint, {
pub hue: LuvHue<T>,
pub saturation: T,
pub l: T,
pub white_point: PhantomData<Wp>,
}
Expand description
HSLuv color space.
The HSLuv color space can be seen as a cylindrical version of CIELUV, similar to LCHuv, with the additional benefit of streching the chroma values to a uniform saturation range [0.0, 100.0]. This makes HSLuv much more convenient for generating colors than Lchuv, as the set of valid saturation values is independent of lightness and hue.
Fields
hue: LuvHue<T>
The hue of the color, in degrees. Decides if it’s red, blue, purple, etc.
saturation: T
The colorfulness of the color, as a percentage of the maximum available chroma. 0.0 gives gray scale colors and 100.0 will give absolutely clear colors.
l: T
Decides how light the color will look. 0.0 will be black, 50.0 will give a clear color, and 100.0 will give white.
white_point: PhantomData<Wp>
The white point and RGB primaries this color is adapted to. The default is the sRGB standard.
Implementations
sourceimpl<T> Hsluv<D65, T> where
T: FloatComponent,
impl<T> Hsluv<D65, T> where
T: FloatComponent,
sourceimpl<Wp, T> Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourcepub fn with_wp<H: Into<LuvHue<T>>>(hue: H, saturation: T, l: T) -> Hsluv<Wp, T>
pub fn with_wp<H: Into<LuvHue<T>>>(hue: H, saturation: T, l: T) -> Hsluv<Wp, T>
HSLuv with custom whitepoint.
sourcepub fn into_components(self) -> (LuvHue<T>, T, T)
pub fn into_components(self) -> (LuvHue<T>, T, T)
Convert to a (hue, saturation, l)
tuple.
sourcepub fn from_components<H: Into<LuvHue<T>>>(
(hue, saturation, l): (H, T, T)
) -> Self
pub fn from_components<H: Into<LuvHue<T>>>(
(hue, saturation, l): (H, T, T)
) -> Self
Convert from a (hue, saturation, l)
tuple.
sourcepub fn min_saturation() -> T
pub fn min_saturation() -> T
Return the saturation
value minimum.
sourcepub fn max_saturation() -> T
pub fn max_saturation() -> T
Return the saturation
value maximum.
Trait Implementations
sourceimpl<Wp, T> AbsDiffEq<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent + AbsDiffEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
impl<Wp, T> AbsDiffEq<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent + AbsDiffEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
sourcefn default_epsilon() -> Self::Epsilon
fn default_epsilon() -> Self::Epsilon
The default tolerance to use when testing values that are close together. Read more
sourcefn abs_diff_eq(&self, other: &Self, epsilon: T::Epsilon) -> bool
fn abs_diff_eq(&self, other: &Self, epsilon: T::Epsilon) -> bool
A test for equality that uses the absolute difference to compute the approximate equality of two numbers. Read more
sourcefn abs_diff_ne(&self, other: &Self, epsilon: T::Epsilon) -> bool
fn abs_diff_ne(&self, other: &Self, epsilon: T::Epsilon) -> bool
The inverse of AbsDiffEq::abs_diff_eq
.
sourceimpl<Wp, T> Add<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Add<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourceimpl<Wp, T> Add<T> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Add<T> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourceimpl<Wp, T> AddAssign<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent + AddAssign,
Wp: WhitePoint,
impl<Wp, T> AddAssign<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent + AddAssign,
Wp: WhitePoint,
sourcefn add_assign(&mut self, other: Hsluv<Wp, T>)
fn add_assign(&mut self, other: Hsluv<Wp, T>)
Performs the +=
operation. Read more
sourceimpl<Wp, T> AddAssign<T> for Hsluv<Wp, T> where
T: FloatComponent + AddAssign,
Wp: WhitePoint,
impl<Wp, T> AddAssign<T> for Hsluv<Wp, T> where
T: FloatComponent + AddAssign,
Wp: WhitePoint,
sourcefn add_assign(&mut self, c: T)
fn add_assign(&mut self, c: T)
Performs the +=
operation. Read more
sourceimpl<Wp, T, P> AsMut<P> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
P: RawPixel<T> + ?Sized,
impl<Wp, T, P> AsMut<P> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
P: RawPixel<T> + ?Sized,
sourceimpl<Wp, T, P> AsRef<P> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
P: RawPixel<T> + ?Sized,
impl<Wp, T, P> AsRef<P> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
P: RawPixel<T> + ?Sized,
sourceimpl<Wp, T> Clamp for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Clamp for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourcefn is_within_bounds(&self) -> bool
fn is_within_bounds(&self) -> bool
Check if the color’s components are within the expected clamped range bounds. Read more
sourcefn clamp(&self) -> Hsluv<Wp, T>
fn clamp(&self) -> Hsluv<Wp, T>
Return a new color where the components have been clamped to the nearest valid values. Read more
sourcefn clamp_self(&mut self)
fn clamp_self(&mut self)
Clamp the color’s components to the nearest valid values.
sourceimpl<Wp, T> Clone for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Clone for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourceimpl<Wp: Debug, T: Debug> Debug for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp: Debug, T: Debug> Debug for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourceimpl<Wp, T> Default for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Default for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourceimpl<Wp: WhitePoint, T: FloatComponent, H: Into<LuvHue<T>>> From<(H, T, T)> for Hsluv<Wp, T>
impl<Wp: WhitePoint, T: FloatComponent, H: Into<LuvHue<T>>> From<(H, T, T)> for Hsluv<Wp, T>
sourceimpl<Wp, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
_C: IntoColorUnclamped<Self>,
_A: Component,
impl<Wp, T, _C, _A> FromColorUnclamped<Alpha<_C, _A>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
_C: IntoColorUnclamped<Self>,
_A: Component,
sourcefn from_color_unclamped(color: Alpha<_C, _A>) -> Self
fn from_color_unclamped(color: Alpha<_C, _A>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> FromColorUnclamped<Hsl<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
sourcefn from_color_unclamped(color: Hsl<_S, T>) -> Self
fn from_color_unclamped(color: Hsl<_S, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
impl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
sourcefn from_color_unclamped(
color: Hsluv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
fn from_color_unclamped(
color: Hsluv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
impl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hsv<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
sourcefn from_color_unclamped(
color: Hsluv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
fn from_color_unclamped(
color: Hsluv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
impl<S, T> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Hwb<S, T> where
T: FloatComponent,
S: RgbStandard,
T: FloatComponent,
T: FloatComponent,
sourcefn from_color_unclamped(
color: Hsluv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
fn from_color_unclamped(
color: Hsluv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<S: RgbStandard, T: Component> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
T: FloatComponent,
T: FloatComponent,
impl<S: RgbStandard, T: Component> FromColorUnclamped<Hsluv<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
T: FloatComponent,
T: FloatComponent,
sourcefn from_color_unclamped(
color: Hsluv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
fn from_color_unclamped(
color: Hsluv<<S::Space as RgbSpace>::WhitePoint, T>
) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<S, T> FromColorUnclamped<Hsluv<<S as LumaStandard>::WhitePoint, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: FloatComponent,
T: FloatComponent,
impl<S, T> FromColorUnclamped<Hsluv<<S as LumaStandard>::WhitePoint, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: FloatComponent,
T: FloatComponent,
sourcefn from_color_unclamped(color: Hsluv<S::WhitePoint, T>) -> Self
fn from_color_unclamped(color: Hsluv<S::WhitePoint, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<T> FromColorUnclamped<Hsluv<D65, T>> for Oklab<T> where
T: FloatComponent,
T: FloatComponent,
T: FloatComponent,
impl<T> FromColorUnclamped<Hsluv<D65, T>> for Oklab<T> where
T: FloatComponent,
T: FloatComponent,
T: FloatComponent,
sourcefn from_color_unclamped(color: Hsluv<D65, T>) -> Self
fn from_color_unclamped(color: Hsluv<D65, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<T> FromColorUnclamped<Hsluv<D65, T>> for Oklch<T> where
T: FloatComponent,
T: FloatComponent,
T: FloatComponent,
impl<T> FromColorUnclamped<Hsluv<D65, T>> for Oklch<T> where
T: FloatComponent,
T: FloatComponent,
T: FloatComponent,
sourcefn from_color_unclamped(color: Hsluv<D65, T>) -> Self
fn from_color_unclamped(color: Hsluv<D65, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourcefn from_color_unclamped(hsluv: Hsluv<Wp, T>) -> Self
fn from_color_unclamped(hsluv: Hsluv<Wp, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Lab<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Lab<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
sourcefn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
fn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Lch<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
sourcefn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
fn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Lchuv<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Lchuv<Wp, T> where
Wp: WhitePoint,
T: FloatComponent,
sourcefn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
fn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Luv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Luv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
sourcefn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
fn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Xyz<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
sourcefn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
fn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Yxy<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
impl<Wp, T> FromColorUnclamped<Hsluv<Wp, T>> for Yxy<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
sourcefn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
fn from_color_unclamped(color: Hsluv<Wp, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T, _S> FromColorUnclamped<Hsv<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> FromColorUnclamped<Hsv<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
sourcefn from_color_unclamped(color: Hsv<_S, T>) -> Self
fn from_color_unclamped(color: Hsv<_S, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> FromColorUnclamped<Hwb<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
sourcefn from_color_unclamped(color: Hwb<_S, T>) -> Self
fn from_color_unclamped(color: Hwb<_S, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Lab<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
impl<Wp, T> FromColorUnclamped<Lab<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
sourcefn from_color_unclamped(color: Lab<Wp, T>) -> Self
fn from_color_unclamped(color: Lab<Wp, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
impl<Wp, T> FromColorUnclamped<Lch<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
sourcefn from_color_unclamped(color: Lch<Wp, T>) -> Self
fn from_color_unclamped(color: Lch<Wp, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> FromColorUnclamped<Lchuv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourcefn from_color_unclamped(color: Lchuv<Wp, T>) -> Self
fn from_color_unclamped(color: Lchuv<Wp, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T, _S> FromColorUnclamped<Luma<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: LumaStandard<WhitePoint = Wp>,
impl<Wp, T, _S> FromColorUnclamped<Luma<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: LumaStandard<WhitePoint = Wp>,
sourcefn from_color_unclamped(color: Luma<_S, T>) -> Self
fn from_color_unclamped(color: Luma<_S, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Luv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
impl<Wp, T> FromColorUnclamped<Luv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
sourcefn from_color_unclamped(color: Luv<Wp, T>) -> Self
fn from_color_unclamped(color: Luv<Wp, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Oklab<T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Lchuv<Wp, T>: FromColorUnclamped<Oklab<T>>,
impl<Wp, T> FromColorUnclamped<Oklab<T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Lchuv<Wp, T>: FromColorUnclamped<Oklab<T>>,
sourcefn from_color_unclamped(color: Oklab<T>) -> Self
fn from_color_unclamped(color: Oklab<T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Oklch<T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Lchuv<Wp, T>: FromColorUnclamped<Oklch<T>>,
impl<Wp, T> FromColorUnclamped<Oklch<T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Lchuv<Wp, T>: FromColorUnclamped<Oklch<T>>,
sourcefn from_color_unclamped(color: Oklch<T>) -> Self
fn from_color_unclamped(color: Oklch<T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T, _S> FromColorUnclamped<Rgb<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> FromColorUnclamped<Rgb<_S, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
sourcefn from_color_unclamped(color: Rgb<_S, T>) -> Self
fn from_color_unclamped(color: Rgb<_S, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
impl<Wp, T> FromColorUnclamped<Xyz<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
sourcefn from_color_unclamped(color: Xyz<Wp, T>) -> Self
fn from_color_unclamped(color: Xyz<Wp, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> FromColorUnclamped<Yxy<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
impl<Wp, T> FromColorUnclamped<Yxy<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
Wp: WhitePoint,
T: FloatComponent,
sourcefn from_color_unclamped(color: Yxy<Wp, T>) -> Self
fn from_color_unclamped(color: Yxy<Wp, T>) -> Self
Convert from T. The resulting color might be invalid in its color space. Read more
sourceimpl<Wp, T> GetHue for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> GetHue for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourceimpl<Wp, T> Hue for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Hue for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourceimpl<Wp: WhitePoint, T: FloatComponent> Into<(LuvHue<T>, T, T)> for Hsluv<Wp, T>
impl<Wp: WhitePoint, T: FloatComponent> Into<(LuvHue<T>, T, T)> for Hsluv<Wp, T>
sourceimpl<Wp, T> Mix for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Mix for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourceimpl<Wp, T> PartialEq<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent + PartialEq,
Wp: WhitePoint,
impl<Wp, T> PartialEq<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent + PartialEq,
Wp: WhitePoint,
sourceimpl<Wp, T> Pixel<T> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Pixel<T> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourcefn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
Cast as a mutable reference to raw color components.
sourcefn into_raw<P: RawPixelSized<T>>(self) -> P
fn into_raw<P: RawPixelSized<T>>(self) -> P
Convert into raw color components.
sourcefn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
Cast from a reference to raw color components.
sourcefn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
Cast from a mutable reference to raw color components.
sourcefn from_raw_slice(slice: &[T]) -> &[Self]ⓘNotable traits for &[u8]impl<'_> Read for &[u8]impl<'_> Write for &mut [u8]
fn from_raw_slice(slice: &[T]) -> &[Self]ⓘNotable traits for &[u8]impl<'_> Read for &[u8]impl<'_> Write for &mut [u8]
Cast a slice of raw color components to a slice of colors. Read more
sourcefn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]ⓘNotable traits for &[u8]impl<'_> Read for &[u8]impl<'_> Write for &mut [u8]
fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]ⓘNotable traits for &[u8]impl<'_> Read for &[u8]impl<'_> Write for &mut [u8]
Cast a mutable slice of raw color components to a mutable slice of colors. Read more
sourceimpl<Wp, T> RelativeContrast for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> RelativeContrast for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
type Scalar = T
type Scalar = T
The type of the contrast ratio.
sourcefn get_contrast_ratio(&self, other: &Self) -> T
fn get_contrast_ratio(&self, other: &Self) -> T
Calculate the contrast ratio between two colors.
sourcefn has_min_contrast_text(&self, other: &Self) -> bool
fn has_min_contrast_text(&self, other: &Self) -> bool
Verify the contrast between two colors satisfies SC 1.4.3. Contrast is at least 4.5:1 (Level AA). Read more
sourcefn has_min_contrast_large_text(&self, other: &Self) -> bool
fn has_min_contrast_large_text(&self, other: &Self) -> bool
Verify the contrast between two colors satisfies SC 1.4.3 for large text. Contrast is at least 3:1 (Level AA). Read more
sourcefn has_enhanced_contrast_text(&self, other: &Self) -> bool
fn has_enhanced_contrast_text(&self, other: &Self) -> bool
Verify the contrast between two colors satisfies SC 1.4.6. Contrast is at least 7:1 (Level AAA). Read more
sourcefn has_enhanced_contrast_large_text(&self, other: &Self) -> bool
fn has_enhanced_contrast_large_text(&self, other: &Self) -> bool
Verify the contrast between two colors satisfies SC 1.4.6 for large text. Contrast is at least 4.5:1 (Level AAA). Read more
sourcefn has_min_contrast_graphics(&self, other: &Self) -> bool
fn has_min_contrast_graphics(&self, other: &Self) -> bool
Verify the contrast between two colors satisfies SC 1.4.11 for graphical objects. Contrast is at least 3:1 (Level AA). Read more
sourceimpl<Wp, T> RelativeEq<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent + RelativeEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
impl<Wp, T> RelativeEq<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent + RelativeEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
sourcefn default_max_relative() -> T::Epsilon
fn default_max_relative() -> T::Epsilon
The default relative tolerance for testing values that are far-apart. Read more
sourcefn relative_eq(
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
fn relative_eq(
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
A test for equality that uses a relative comparison if the values are far apart.
sourcefn relative_ne(
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
fn relative_ne(
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
The inverse of RelativeEq::relative_eq
.
sourceimpl<Wp, T> Saturate for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Saturate for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
type Scalar = T
type Scalar = T
The type of the (de)saturation modifier.
sourcefn saturate(&self, factor: T) -> Hsluv<Wp, T>
fn saturate(&self, factor: T) -> Hsluv<Wp, T>
Scale the color towards the maximum saturation by factor
, a value
ranging from 0.0
to 1.0
. Read more
sourcefn saturate_fixed(&self, amount: T) -> Hsluv<Wp, T>
fn saturate_fixed(&self, amount: T) -> Hsluv<Wp, T>
Increase the saturation by amount
, a value ranging from 0.0
to
1.0
. Read more
sourcefn desaturate(&self, factor: Self::Scalar) -> Self
fn desaturate(&self, factor: Self::Scalar) -> Self
Scale the color towards the minimum saturation by factor
, a value
ranging from 0.0
to 1.0
. Read more
sourcefn desaturate_fixed(&self, amount: Self::Scalar) -> Self
fn desaturate_fixed(&self, amount: Self::Scalar) -> Self
Increase the saturation by amount
, a value ranging from 0.0
to
1.0
. Read more
sourceimpl<Wp, T> Shade for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Shade for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
type Scalar = T
type Scalar = T
The type of the lighten/darken modifier.
sourcefn lighten(&self, factor: T) -> Hsluv<Wp, T>
fn lighten(&self, factor: T) -> Hsluv<Wp, T>
Scale the color towards the maximum lightness by factor
, a value
ranging from 0.0
to 1.0
. Read more
sourcefn lighten_fixed(&self, amount: T) -> Hsluv<Wp, T>
fn lighten_fixed(&self, amount: T) -> Hsluv<Wp, T>
Lighten the color by amount
, a value ranging from 0.0
to 1.0
. Read more
sourcefn darken(&self, factor: Self::Scalar) -> Self
fn darken(&self, factor: Self::Scalar) -> Self
Scale the color towards the minimum lightness by factor
, a value
ranging from 0.0
to 1.0
. Read more
sourcefn darken_fixed(&self, amount: Self::Scalar) -> Self
fn darken_fixed(&self, amount: Self::Scalar) -> Self
Darken the color by amount
, a value ranging from 0.0
to 1.0
. Read more
sourceimpl<Wp, T> Sub<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Sub<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourceimpl<Wp, T> Sub<T> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Sub<T> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
sourceimpl<Wp, T> SubAssign<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent + SubAssign,
Wp: WhitePoint,
impl<Wp, T> SubAssign<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent + SubAssign,
Wp: WhitePoint,
sourcefn sub_assign(&mut self, other: Hsluv<Wp, T>)
fn sub_assign(&mut self, other: Hsluv<Wp, T>)
Performs the -=
operation. Read more
sourceimpl<Wp, T> SubAssign<T> for Hsluv<Wp, T> where
T: FloatComponent + SubAssign,
Wp: WhitePoint,
impl<Wp, T> SubAssign<T> for Hsluv<Wp, T> where
T: FloatComponent + SubAssign,
Wp: WhitePoint,
sourcefn sub_assign(&mut self, c: T)
fn sub_assign(&mut self, c: T)
Performs the -=
operation. Read more
sourceimpl<Wp, T> UlpsEq<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent + UlpsEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
impl<Wp, T> UlpsEq<Hsluv<Wp, T>> for Hsluv<Wp, T> where
T: FloatComponent + UlpsEq,
T::Epsilon: Copy + FloatComponent,
Wp: WhitePoint + PartialEq,
sourceimpl<Wp, T, _A> WithAlpha<_A> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
_A: Component,
impl<Wp, T, _A> WithAlpha<_A> for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
_A: Component,
sourcefn with_alpha(self, alpha: _A) -> Self::WithAlpha
fn with_alpha(self, alpha: _A) -> Self::WithAlpha
Transforms the color into a transparent color with the provided
alpha value. If Self
already has a transparency, it is
overwritten. Read more
sourcefn without_alpha(self) -> Self::Color
fn without_alpha(self) -> Self::Color
Removes the transparency from the color. If Self::Color
has
an internal transparency field, that field will be set to
A::max_intensity()
to make it opaque. Read more
sourcefn split(self) -> (Self::Color, _A)
fn split(self) -> (Self::Color, _A)
Splits the color into separate color and transparency values. Read more
sourcefn opaque(self) -> Self::WithAlpha
fn opaque(self) -> Self::WithAlpha
Transforms the color into a fully opaque color with a transparency
field. If Self
already has a transparency, it is overwritten. Read more
sourcefn transparent(self) -> Self::WithAlpha
fn transparent(self) -> Self::WithAlpha
Transforms the color into a fully transparent color. If Self
already has a transparency, it is overwritten. Read more
impl<Wp, T> Copy for Hsluv<Wp, T> where
T: FloatComponent,
Wp: WhitePoint,
impl<Wp, T> Eq for Hsluv<Wp, T> where
T: FloatComponent + Eq,
Wp: WhitePoint,
Auto Trait Implementations
impl<Wp, T> RefUnwindSafe for Hsluv<Wp, T> where
T: RefUnwindSafe,
Wp: RefUnwindSafe,
impl<Wp, T> Send for Hsluv<Wp, T> where
T: Send,
Wp: Send,
impl<Wp, T> Sync for Hsluv<Wp, T> where
T: Sync,
Wp: Sync,
impl<Wp, T> Unpin for Hsluv<Wp, T> where
T: Unpin,
Wp: Unpin,
impl<Wp, T> UnwindSafe for Hsluv<Wp, T> where
T: UnwindSafe,
Wp: UnwindSafe,
Blanket Implementations
sourceimpl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
S: IntoColorUnclamped<Xyz<Swp, T>>,
D: FromColorUnclamped<Xyz<Dwp, T>>,
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
S: IntoColorUnclamped<Xyz<Swp, T>>,
D: FromColorUnclamped<Xyz<Dwp, T>>,
sourcefn adapt_from_using<M>(color: S, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_from_using<M>(color: S, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified method Read more
sourcefn adapt_from(color: S) -> Self
fn adapt_from(color: S) -> Self
Convert the source color to the destination color using the bradford method by default Read more
sourceimpl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
sourcefn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified method Read more
sourcefn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford method by default Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T, U> FromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
impl<T, U> FromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
sourcefn from_color(t: T) -> U
fn from_color(t: T) -> U
Convert from T with values clamped to the color defined bounds. Read more
sourceimpl<T, U> IntoColor<U> for T where
U: FromColor<T>,
impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
sourcefn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
sourceimpl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
sourcefn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
sourceimpl<T, U> TryFromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
impl<T, U> TryFromColor<T> for U where
U: FromColorUnclamped<T> + Clamp,
sourcefn try_from_color(t: T) -> Result<U, OutOfBounds<U>>
fn try_from_color(t: T) -> Result<U, OutOfBounds<U>>
Convert from T, returning ok if the color is inside of its defined
range, otherwise an OutOfBounds
error is returned which contains
the unclamped color. Read more
sourceimpl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
sourcefn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an OutOfBounds
error is returned which contains
the unclamped color. Read more