[−][src]Struct palette::LabHue
A hue type for the CIE L*a*b* family of color spaces.
It's measured in degrees and it's based on the four physiological elementary colors red, yellow, green and blue. This makes it different from the hue of RGB based color spaces.
The hue is a circular type, where 0
and 360
is the same, and
it's normalized to (-180, 180]
when it's converted to a linear
number (like f32
). This makes many calculations easier, but may
also have some surprising effects if it's expected to act as a
linear number.
Implementations
impl<T: Float> LabHue<T>
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pub fn from_degrees(degrees: T) -> LabHue<T>
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Create a new hue from degrees.
pub fn from_radians(radians: T) -> LabHue<T>
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Create a new hue from radians, instead of degrees.
pub fn to_degrees(self) -> T
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Get the hue as degrees, in the range (-180, 180]
.
pub fn to_radians(self) -> T
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Convert the hue to radians, in the range (-π, π]
.
pub fn to_positive_degrees(self) -> T
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Convert the hue to positive degrees, in the range [0, 360)
.
pub fn to_positive_radians(self) -> T
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Convert the hue to positive radians, in the range [0, 2π)
.
pub fn to_raw_degrees(self) -> T
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Get the internal representation, without normalizing it.
pub fn to_raw_radians(self) -> T
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Get the internal representation as radians, without normalizing it.
Trait Implementations
impl<T: Float + AbsDiffEq> AbsDiffEq<LabHue<T>> for LabHue<T> where
T::Epsilon: Float,
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T::Epsilon: Float,
type Epsilon = T::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
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fn abs_diff_eq(&self, other: &Self, epsilon: T::Epsilon) -> bool
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fn abs_diff_ne(&self, other: &Self, epsilon: T::Epsilon) -> bool
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impl<T: Float> Add<LabHue<T>> for LabHue<T>
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type Output = LabHue<T>
The resulting type after applying the +
operator.
fn add(self, other: LabHue<T>) -> LabHue<T>
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impl Add<LabHue<f32>> for f32
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type Output = LabHue<f32>
The resulting type after applying the +
operator.
fn add(self, other: LabHue<f32>) -> LabHue<f32>
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impl Add<LabHue<f64>> for f64
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type Output = LabHue<f64>
The resulting type after applying the +
operator.
fn add(self, other: LabHue<f64>) -> LabHue<f64>
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impl<T: Float> Add<T> for LabHue<T>
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type Output = LabHue<T>
The resulting type after applying the +
operator.
fn add(self, other: T) -> LabHue<T>
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impl<T: Float + AddAssign> AddAssign<LabHue<T>> for LabHue<T>
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fn add_assign(&mut self, other: LabHue<T>)
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impl AddAssign<LabHue<f32>> for f32
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fn add_assign(&mut self, other: LabHue<f32>)
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impl AddAssign<LabHue<f64>> for f64
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fn add_assign(&mut self, other: LabHue<f64>)
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impl<T: Float + AddAssign> AddAssign<T> for LabHue<T>
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fn add_assign(&mut self, other: T)
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impl<T: Clone + Float> Clone for LabHue<T>
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impl<T: Copy + Float> Copy for LabHue<T>
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impl<T: Debug + Float> Debug for LabHue<T>
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impl<T: Default + Float> Default for LabHue<T>
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impl<T: Float> From<T> for LabHue<T>
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impl Into<f32> for LabHue<f32>
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impl Into<f32> for LabHue<f64>
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impl Into<f64> for LabHue<f64>
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impl<T: Float> PartialEq<LabHue<T>> for LabHue<T>
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impl<T: Float> PartialEq<T> for LabHue<T>
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impl<T: Float + RelativeEq> RelativeEq<LabHue<T>> for LabHue<T> where
T::Epsilon: Float,
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T::Epsilon: Float,
fn default_max_relative() -> Self::Epsilon
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fn relative_eq(
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
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&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<T: Float> Sub<LabHue<T>> for LabHue<T>
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type Output = LabHue<T>
The resulting type after applying the -
operator.
fn sub(self, other: LabHue<T>) -> LabHue<T>
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impl Sub<LabHue<f32>> for f32
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type Output = LabHue<f32>
The resulting type after applying the -
operator.
fn sub(self, other: LabHue<f32>) -> LabHue<f32>
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impl Sub<LabHue<f64>> for f64
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type Output = LabHue<f64>
The resulting type after applying the -
operator.
fn sub(self, other: LabHue<f64>) -> LabHue<f64>
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impl<T: Float> Sub<T> for LabHue<T>
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type Output = LabHue<T>
The resulting type after applying the -
operator.
fn sub(self, other: T) -> LabHue<T>
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impl<T: Float + SubAssign> SubAssign<LabHue<T>> for LabHue<T>
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fn sub_assign(&mut self, other: LabHue<T>)
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impl SubAssign<LabHue<f32>> for f32
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fn sub_assign(&mut self, other: LabHue<f32>)
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impl SubAssign<LabHue<f64>> for f64
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fn sub_assign(&mut self, other: LabHue<f64>)
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impl<T: Float + SubAssign> SubAssign<T> for LabHue<T>
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fn sub_assign(&mut self, other: T)
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impl<T: Float + UlpsEq> UlpsEq<LabHue<T>> for LabHue<T> where
T::Epsilon: Float,
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T::Epsilon: Float,
Auto Trait Implementations
impl<T> RefUnwindSafe for LabHue<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for LabHue<T> where
T: Send,
T: Send,
impl<T> Sync for LabHue<T> where
T: Sync,
T: Sync,
impl<T> Unpin for LabHue<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for LabHue<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<!> for T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,