[−][src]Struct palette::RgbHue
A hue type for the RGB family of color spaces.
It's measured in degrees and uses the three additive primaries red, green and blue.
The hue is a circular type, where 0
and 360
is the same, and
it's normalized to (-180, 180]
when it's converted to a linear
number (like f32
). This makes many calculations easier, but may
also have some surprising effects if it's expected to act as a
linear number.
Implementations
impl<T: Float> RgbHue<T>
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pub fn from_degrees(degrees: T) -> RgbHue<T>
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Create a new hue from degrees.
pub fn from_radians(radians: T) -> RgbHue<T>
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Create a new hue from radians, instead of degrees.
pub fn to_degrees(self) -> T
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Get the hue as degrees, in the range (-180, 180]
.
pub fn to_radians(self) -> T
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Convert the hue to radians, in the range (-π, π]
.
pub fn to_positive_degrees(self) -> T
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Convert the hue to positive degrees, in the range [0, 360)
.
pub fn to_positive_radians(self) -> T
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Convert the hue to positive radians, in the range [0, 2π)
.
pub fn to_raw_degrees(self) -> T
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Get the internal representation, without normalizing it.
pub fn to_raw_radians(self) -> T
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Get the internal representation as radians, without normalizing it.
Trait Implementations
impl<T: Float + AbsDiffEq> AbsDiffEq<RgbHue<T>> for RgbHue<T> where
T::Epsilon: Float,
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T::Epsilon: Float,
type Epsilon = T::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
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fn abs_diff_eq(&self, other: &Self, epsilon: T::Epsilon) -> bool
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fn abs_diff_ne(&self, other: &Self, epsilon: T::Epsilon) -> bool
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impl<T: Float> Add<RgbHue<T>> for RgbHue<T>
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type Output = RgbHue<T>
The resulting type after applying the +
operator.
fn add(self, other: RgbHue<T>) -> RgbHue<T>
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impl Add<RgbHue<f32>> for f32
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type Output = RgbHue<f32>
The resulting type after applying the +
operator.
fn add(self, other: RgbHue<f32>) -> RgbHue<f32>
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impl Add<RgbHue<f64>> for f64
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type Output = RgbHue<f64>
The resulting type after applying the +
operator.
fn add(self, other: RgbHue<f64>) -> RgbHue<f64>
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impl<T: Float> Add<T> for RgbHue<T>
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type Output = RgbHue<T>
The resulting type after applying the +
operator.
fn add(self, other: T) -> RgbHue<T>
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impl<T: Float + AddAssign> AddAssign<RgbHue<T>> for RgbHue<T>
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fn add_assign(&mut self, other: RgbHue<T>)
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impl AddAssign<RgbHue<f32>> for f32
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fn add_assign(&mut self, other: RgbHue<f32>)
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impl AddAssign<RgbHue<f64>> for f64
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fn add_assign(&mut self, other: RgbHue<f64>)
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impl<T: Float + AddAssign> AddAssign<T> for RgbHue<T>
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fn add_assign(&mut self, other: T)
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impl<T: Clone + Float> Clone for RgbHue<T>
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impl<T: Copy + Float> Copy for RgbHue<T>
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impl<T: Debug + Float> Debug for RgbHue<T>
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impl<T: Default + Float> Default for RgbHue<T>
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impl<T: Float> From<T> for RgbHue<T>
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impl Into<f32> for RgbHue<f32>
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impl Into<f32> for RgbHue<f64>
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impl Into<f64> for RgbHue<f64>
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impl<T: Float> PartialEq<RgbHue<T>> for RgbHue<T>
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impl<T: Float> PartialEq<T> for RgbHue<T>
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impl<T: Float + RelativeEq> RelativeEq<RgbHue<T>> for RgbHue<T> where
T::Epsilon: Float,
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T::Epsilon: Float,
fn default_max_relative() -> Self::Epsilon
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fn relative_eq(
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
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&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<T: Float> Sub<RgbHue<T>> for RgbHue<T>
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type Output = RgbHue<T>
The resulting type after applying the -
operator.
fn sub(self, other: RgbHue<T>) -> RgbHue<T>
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impl Sub<RgbHue<f32>> for f32
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type Output = RgbHue<f32>
The resulting type after applying the -
operator.
fn sub(self, other: RgbHue<f32>) -> RgbHue<f32>
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impl Sub<RgbHue<f64>> for f64
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type Output = RgbHue<f64>
The resulting type after applying the -
operator.
fn sub(self, other: RgbHue<f64>) -> RgbHue<f64>
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impl<T: Float> Sub<T> for RgbHue<T>
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type Output = RgbHue<T>
The resulting type after applying the -
operator.
fn sub(self, other: T) -> RgbHue<T>
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impl<T: Float + SubAssign> SubAssign<RgbHue<T>> for RgbHue<T>
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fn sub_assign(&mut self, other: RgbHue<T>)
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impl SubAssign<RgbHue<f32>> for f32
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fn sub_assign(&mut self, other: RgbHue<f32>)
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impl SubAssign<RgbHue<f64>> for f64
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fn sub_assign(&mut self, other: RgbHue<f64>)
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impl<T: Float + SubAssign> SubAssign<T> for RgbHue<T>
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fn sub_assign(&mut self, other: T)
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impl<T: Float + UlpsEq> UlpsEq<RgbHue<T>> for RgbHue<T> where
T::Epsilon: Float,
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T::Epsilon: Float,
Auto Trait Implementations
impl<T> RefUnwindSafe for RgbHue<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for RgbHue<T> where
T: Send,
T: Send,
impl<T> Sync for RgbHue<T> where
T: Sync,
T: Sync,
impl<T> Unpin for RgbHue<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for RgbHue<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<!> for T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,