[−][src]Struct palette::rgb::Rgb
Generic RGB.
RGB is probably the most common color space, when it comes to computer graphics, and it's defined as an additive mixture of red, green and blue light, where gray scale colors are created when these three channels are equal in strength.
Many conversions and operations on this color space requires that it's
linear, meaning that gamma correction is required when converting to and
from a displayable RGB, such as sRGB. See the pixel
module for encoding formats.
Fields
red: T
The amount of red light, where 0.0 is no red light and 1.0f (or 255u8) is the highest displayable amount.
green: T
The amount of green light, where 0.0 is no green light and 1.0f (or 255u8) is the highest displayable amount.
blue: T
The amount of blue light, where 0.0 is no blue light and 1.0f (or 255u8) is the highest displayable amount.
standard: PhantomData<S>
The kind of RGB standard. sRGB is the default.
Implementations
impl<S: RgbStandard, T: Component> Rgb<S, T>
[src]
pub fn new(red: T, green: T, blue: T) -> Rgb<S, T>
[src]
Create an RGB color.
pub fn into_format<U: Component>(self) -> Rgb<S, U>
[src]
Convert into another component type.
pub fn from_format<U: Component>(color: Rgb<S, U>) -> Self
[src]
Convert from another component type.
pub fn into_components(self) -> (T, T, T)
[src]
Convert to a (red, green, blue)
tuple.
pub fn from_components((red, green, blue): (T, T, T)) -> Self
[src]
Convert from a (red, green, blue)
tuple.
impl<S: RgbStandard, T: Component + Float> Rgb<S, T>
[src]
pub fn into_linear(self) -> Rgb<Linear<S::Space>, T>
[src]
Convert the color to linear RGB.
pub fn from_linear(color: Rgb<Linear<S::Space>, T>) -> Rgb<S, T>
[src]
Convert linear RGB to nonlinear RGB.
pub fn into_encoding<St: RgbStandard<Space = S::Space>>(self) -> Rgb<St, T>
[src]
Convert the color to a different encoding.
pub fn from_encoding<St: RgbStandard<Space = S::Space>>(
color: Rgb<St, T>
) -> Rgb<S, T>
[src]
color: Rgb<St, T>
) -> Rgb<S, T>
Convert RGB from a different encoding.
Trait Implementations
impl<S, T> AbsDiffEq<Rgb<S, T>> for Rgb<S, T> where
T: Component + AbsDiffEq,
T::Epsilon: Copy,
S: RgbStandard + PartialEq,
[src]
T: Component + AbsDiffEq,
T::Epsilon: Copy,
S: RgbStandard + PartialEq,
type Epsilon = T::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
[src]
fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool
[src]
fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
[src]
impl<S, T> Add<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add,
<T as Add>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add,
<T as Add>::Output: Component,
type Output = Rgb<S, <T as Add>::Output>
The resulting type after applying the +
operator.
fn add(self, other: Rgb<S, T>) -> Self::Output
[src]
impl<S, T> Add<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add,
<T as Add>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add,
<T as Add>::Output: Component,
type Output = Rgb<S, <T as Add>::Output>
The resulting type after applying the +
operator.
fn add(self, c: T) -> Self::Output
[src]
impl<S, T> AddAssign<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + AddAssign,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + AddAssign,
fn add_assign(&mut self, other: Rgb<S, T>)
[src]
impl<S, T> AddAssign<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + AddAssign,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + AddAssign,
fn add_assign(&mut self, c: T)
[src]
impl<S, T, P: ?Sized> AsMut<P> for Rgb<S, T> where
T: Component,
S: RgbStandard,
P: RawPixel<T>,
[src]
T: Component,
S: RgbStandard,
P: RawPixel<T>,
fn as_mut(&mut self) -> &mut P
[src]
Convert to a raw pixel format.
use palette::Srgb; let mut rgb = Srgb::new(38, 42, 19); { let raw: &mut [u8] = rgb.as_mut(); raw[1] = 5; } assert_eq!(rgb.green, 5);
impl<S, T, P: ?Sized> AsRef<P> for Rgb<S, T> where
T: Component,
S: RgbStandard,
P: RawPixel<T>,
[src]
T: Component,
S: RgbStandard,
P: RawPixel<T>,
fn as_ref(&self) -> &P
[src]
Convert to a raw pixel format.
use palette::Srgb; let mut rgb = Srgb::new(38, 42, 19); let raw: &[u8] = rgb.as_ref(); assert_eq!(raw[1], 42);
impl<S, T> Blend for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Color = Rgb<S, T>
The core color type. Typically Self
for color types without alpha.
fn into_premultiplied(self) -> PreAlpha<Rgb<S, T>, T>
[src]
fn from_premultiplied(color: PreAlpha<Rgb<S, T>, T>) -> Self
[src]
fn blend<F>(self, destination: Self, blend_function: F) -> Self where
F: BlendFunction<Self::Color>,
[src]
F: BlendFunction<Self::Color>,
fn over(self, other: Self) -> Self
[src]
fn inside(self, other: Self) -> Self
[src]
fn outside(self, other: Self) -> Self
[src]
fn atop(self, other: Self) -> Self
[src]
fn xor(self, other: Self) -> Self
[src]
fn plus(self, other: Self) -> Self
[src]
fn multiply(self, other: Self) -> Self
[src]
fn screen(self, other: Self) -> Self
[src]
fn overlay(self, other: Self) -> Self
[src]
fn darken(self, other: Self) -> Self
[src]
fn lighten(self, other: Self) -> Self
[src]
fn dodge(self, other: Self) -> Self
[src]
fn burn(self, other: Self) -> Self
[src]
fn hard_light(self, other: Self) -> Self
[src]
fn soft_light(self, other: Self) -> Self
[src]
fn difference(self, other: Self) -> Self
[src]
fn exclusion(self, other: Self) -> Self
[src]
impl<S: RgbStandard, T: Component> Clone for Rgb<S, T>
[src]
impl<S, T> ComponentWise for Rgb<S, T> where
S: RgbStandard,
T: Component,
[src]
S: RgbStandard,
T: Component,
type Scalar = T
The scalar type for color components.
fn component_wise<F: FnMut(T, T) -> T>(
&self,
other: &Rgb<S, T>,
f: F
) -> Rgb<S, T>
[src]
&self,
other: &Rgb<S, T>,
f: F
) -> Rgb<S, T>
fn component_wise_self<F: FnMut(T) -> T>(&self, f: F) -> Rgb<S, T>
[src]
impl<S: RgbStandard, T: Component> Copy for Rgb<S, T>
[src]
impl<S: Debug + RgbStandard, T: Debug + Component> Debug for Rgb<S, T>
[src]
impl<S, T> Default for Rgb<S, T> where
T: Component,
S: RgbStandard,
[src]
T: Component,
S: RgbStandard,
impl<S, T> Div<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div,
<T as Div>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div,
<T as Div>::Output: Component,
type Output = Rgb<S, <T as Div>::Output>
The resulting type after applying the /
operator.
fn div(self, other: Rgb<S, T>) -> Self::Output
[src]
impl<S, T> Div<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div,
<T as Div>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div,
<T as Div>::Output: Component,
type Output = Rgb<S, <T as Div>::Output>
The resulting type after applying the /
operator.
fn div(self, c: T) -> Self::Output
[src]
impl<S, T> DivAssign<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + DivAssign,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + DivAssign,
fn div_assign(&mut self, other: Rgb<S, T>)
[src]
impl<S, T> DivAssign<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + DivAssign,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + DivAssign,
fn div_assign(&mut self, c: T)
[src]
impl<S: RgbStandard, T: Component> From<(T, T, T)> for Rgb<S, T>
[src]
impl<S: RgbStandard, T: Component> From<Alpha<Hsl<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
T: Component + _FloatTrait,
[src]
T: Component + _FloatTrait,
impl<S: RgbStandard, T: Component> From<Alpha<Hsv<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
T: Component + _FloatTrait,
[src]
T: Component + _FloatTrait,
impl<S: RgbStandard, T: Component> From<Alpha<Hwb<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
T: Component + _FloatTrait,
[src]
T: Component + _FloatTrait,
impl<S: RgbStandard, T: Component> From<Alpha<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
T: Component + _FloatTrait,
[src]
T: Component + _FloatTrait,
impl<S: RgbStandard, T: Component> From<Alpha<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
T: Component + _FloatTrait,
[src]
T: Component + _FloatTrait,
impl<S: RgbStandard, T: Component, _S> From<Alpha<Luma<_S, T>, T>> for Rgb<S, T> where
T: Component + _FloatTrait,
_S: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>,
[src]
T: Component + _FloatTrait,
_S: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>,
impl<S: RgbStandard, T: Component, _S> From<Alpha<Rgb<_S, T>, T>> for Rgb<S, T> where
T: Component + _FloatTrait,
_S: RgbStandard<Space = S::Space>,
[src]
T: Component + _FloatTrait,
_S: RgbStandard<Space = S::Space>,
impl<S: RgbStandard, T: Component> From<Alpha<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
T: Component + _FloatTrait,
[src]
T: Component + _FloatTrait,
impl<S: RgbStandard, T: Component> From<Alpha<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
T: Component + _FloatTrait,
[src]
T: Component + _FloatTrait,
impl<S, T, Sp, Wp> From<Hsl<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
[src]
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
impl<S, T, Sp, Wp> From<Hsv<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
[src]
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
impl<S: RgbStandard, T: Component> From<Hwb<<S as RgbStandard>::Space, T>> for Rgb<S, T> where
T: Component + _FloatTrait,
[src]
T: Component + _FloatTrait,
impl<S: RgbStandard, T: Component> From<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
T: Component + _FloatTrait,
[src]
T: Component + _FloatTrait,
impl<S: RgbStandard, T: Component> From<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
T: Component + _FloatTrait,
[src]
T: Component + _FloatTrait,
impl<S, T, St, Wp> From<Luma<St, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
St: LumaStandard<WhitePoint = Wp>,
[src]
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
St: LumaStandard<WhitePoint = Wp>,
impl<Wp, T, S> From<Rgb<S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
S: RgbStandard,
S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
S: RgbStandard,
S::Space: RgbSpace<WhitePoint = Wp>,
impl<S, T, _S> From<Rgb<_S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsl<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component,
S: LumaStandard,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Luma<S, T>, T> where
T: Component,
S: LumaStandard,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component,
S: LumaStandard,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<S, T, _S> From<Rgb<_S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsv<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hwb<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<S, Wp, T> From<Xyz<Wp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
[src]
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
impl<S: RgbStandard, T: Component> From<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
T: Component + _FloatTrait,
[src]
T: Component + _FloatTrait,
impl<S: RgbStandard, T: Component> FromColor<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T> for Rgb<S, T> where
T: Component + _FloatTrait,
[src]
T: Component + _FloatTrait,
fn from_xyz(color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>) -> Self
[src]
fn from_hsv<_S: RgbSpace<WhitePoint = <S::Space as RgbSpace>::WhitePoint>>(
color: Hsv<_S, T>
) -> Self
[src]
color: Hsv<_S, T>
) -> Self
fn from_hsl<_S: RgbSpace<WhitePoint = <S::Space as RgbSpace>::WhitePoint>>(
color: Hsl<_S, T>
) -> Self
[src]
color: Hsl<_S, T>
) -> Self
fn from_luma(color: Luma<Linear<<S::Space as RgbSpace>::WhitePoint>, T>) -> Self
[src]
fn from_rgb<_S: RgbSpace<WhitePoint = <S::Space as RgbSpace>::WhitePoint>>(
color: Rgb<Linear<_S>, T>
) -> Self
[src]
color: Rgb<Linear<_S>, T>
) -> Self
fn from_yxy(inp: Yxy<Wp, T>) -> Self
[src]
fn from_lab(inp: Lab<Wp, T>) -> Self
[src]
fn from_lch(inp: Lch<Wp, T>) -> Self
[src]
fn from_hwb<S: RgbSpace<WhitePoint = Wp>>(inp: Hwb<S, T>) -> Self
[src]
impl<S, T> GetHue for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Hue = RgbHue<T>
The kind of hue unit this color space uses. Read more
fn get_hue(&self) -> Option<RgbHue<T>>
[src]
impl<S: RgbStandard, T: Component> Into<(T, T, T)> for Rgb<S, T>
[src]
impl<S, T, Wp> IntoColor<Wp, T> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
[src]
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
fn into_xyz(self) -> Xyz<Wp, T>
[src]
fn into_yxy(self) -> Yxy<Wp, T>
[src]
fn into_lab(self) -> Lab<Wp, T>
[src]
fn into_lch(self) -> Lch<Wp, T>
[src]
fn into_rgb<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Rgb<Linear<Sp>, T>
[src]
fn into_hsl<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsl<Sp, T>
[src]
fn into_hsv<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsv<Sp, T>
[src]
fn into_hwb<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hwb<Sp, T>
[src]
fn into_luma(self) -> Luma<Linear<Wp>, T>
[src]
impl<S, T> Limited for Rgb<S, T> where
S: RgbStandard,
T: Component,
[src]
S: RgbStandard,
T: Component,
impl<S, T> LowerHex for Rgb<S, T> where
T: Component + LowerHex,
S: RgbStandard,
[src]
T: Component + LowerHex,
S: RgbStandard,
impl<S, T> Mix for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Rgb<S, T>, factor: T) -> Rgb<S, T>
[src]
impl<S, T> Mul<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul,
<T as Mul>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul,
<T as Mul>::Output: Component,
type Output = Rgb<S, <T as Mul>::Output>
The resulting type after applying the *
operator.
fn mul(self, other: Rgb<S, T>) -> Self::Output
[src]
impl<S, T> Mul<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul,
<T as Mul>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul,
<T as Mul>::Output: Component,
type Output = Rgb<S, <T as Mul>::Output>
The resulting type after applying the *
operator.
fn mul(self, c: T) -> Self::Output
[src]
impl<S, T> MulAssign<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + MulAssign,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + MulAssign,
fn mul_assign(&mut self, other: Rgb<S, T>)
[src]
impl<S, T> MulAssign<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + MulAssign,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + MulAssign,
fn mul_assign(&mut self, c: T)
[src]
impl<S: PartialEq + RgbStandard, T: PartialEq + Component> PartialEq<Rgb<S, T>> for Rgb<S, T>
[src]
impl<S: RgbStandard, T: Component> Pixel<T> for Rgb<S, T>
[src]
const CHANNELS: usize
[src]
fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
[src]
fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
[src]
fn into_raw<P: RawPixelSized<T>>(self) -> P
[src]
fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
[src]
fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
[src]
fn from_raw_slice(slice: &[T]) -> &[Self]
[src]
fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
[src]
fn into_raw_slice(slice: &[Self]) -> &[T]
[src]
fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
[src]
impl<S, T> RelativeEq<Rgb<S, T>> for Rgb<S, T> where
T: Component + RelativeEq,
T::Epsilon: Copy,
S: RgbStandard + PartialEq,
[src]
T: Component + RelativeEq,
T::Epsilon: Copy,
S: RgbStandard + PartialEq,
fn default_max_relative() -> Self::Epsilon
[src]
fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<S, T> Shade for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Rgb<S, T>
[src]
fn darken(&self, amount: Self::Scalar) -> Self
[src]
impl<S: RgbStandard, T: Component> StructuralPartialEq for Rgb<S, T>
[src]
impl<S, T> Sub<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub,
<T as Sub>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub,
<T as Sub>::Output: Component,
type Output = Rgb<S, <T as Sub>::Output>
The resulting type after applying the -
operator.
fn sub(self, other: Rgb<S, T>) -> Self::Output
[src]
impl<S, T> Sub<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub,
<T as Sub>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub,
<T as Sub>::Output: Component,
type Output = Rgb<S, <T as Sub>::Output>
The resulting type after applying the -
operator.
fn sub(self, c: T) -> Self::Output
[src]
impl<S, T> SubAssign<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + SubAssign,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + SubAssign,
fn sub_assign(&mut self, other: Rgb<S, T>)
[src]
impl<S, T> SubAssign<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + SubAssign,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + SubAssign,
fn sub_assign(&mut self, c: T)
[src]
impl<S, T> UlpsEq<Rgb<S, T>> for Rgb<S, T> where
T: Component + UlpsEq,
T::Epsilon: Copy,
S: RgbStandard + PartialEq,
[src]
T: Component + UlpsEq,
T::Epsilon: Copy,
S: RgbStandard + PartialEq,
fn default_max_ulps() -> u32
[src]
fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
[src]
fn ulps_ne(&self, other: &Rhs, epsilon: Self::Epsilon, max_ulps: u32) -> bool
[src]
impl<S, T> UpperHex for Rgb<S, T> where
T: Component + UpperHex,
S: RgbStandard,
[src]
T: Component + UpperHex,
S: RgbStandard,
Auto Trait Implementations
impl<S, T> RefUnwindSafe for Rgb<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
impl<S, T> Send for Rgb<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> Sync for Rgb<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> Unpin for Rgb<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> UnwindSafe for Rgb<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
[src]
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
fn adapt_from_using<M>(S, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_from(color: S) -> Self
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
[src]
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,