[−][src]Struct palette::Hsl
Linear HSL color space.
The HSL color space can be seen as a cylindrical version of
RGB, where the hue
is the angle around the color
cylinder, the saturation
is the distance from the center, and the
lightness
is the height from the bottom. Its composition makes it
especially good for operations like changing green to red, making a color
more gray, or making it darker.
See HSV for a very similar color space, with brightness instead of lightness.
Fields
hue: RgbHue<T>
The hue of the color, in degrees. Decides if it's red, blue, purple, etc.
saturation: T
The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.
lightness: T
Decides how light the color will look. 0.0 will be black, 0.5 will give a clear color, and 1.0 will give white.
space: PhantomData<S>
The white point and RGB primaries this color is adapted to. The default is the sRGB standard.
Implementations
impl<T> Hsl<Srgb, T> where
T: Component + Float,
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T: Component + Float,
pub fn new<H: Into<RgbHue<T>>>(
hue: H,
saturation: T,
lightness: T
) -> Hsl<Srgb, T>
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hue: H,
saturation: T,
lightness: T
) -> Hsl<Srgb, T>
HSL for linear sRGB.
impl<S, T> Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
pub fn with_wp<H: Into<RgbHue<T>>>(
hue: H,
saturation: T,
lightness: T
) -> Hsl<S, T>
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hue: H,
saturation: T,
lightness: T
) -> Hsl<S, T>
Linear HSL.
pub fn into_components(self) -> (RgbHue<T>, T, T)
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Convert to a (hue, saturation, lightness)
tuple.
pub fn from_components<H: Into<RgbHue<T>>>(
(hue, saturation, lightness): (H, T, T)
) -> Self
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(hue, saturation, lightness): (H, T, T)
) -> Self
Convert from a (hue, saturation, lightness)
tuple.
Trait Implementations
impl<S, T> AbsDiffEq<Hsl<S, T>> for Hsl<S, T> where
T: Component + Float + AbsDiffEq,
T::Epsilon: Copy + Float,
S: RgbSpace + PartialEq,
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T: Component + Float + AbsDiffEq,
T::Epsilon: Copy + Float,
S: RgbSpace + PartialEq,
type Epsilon = T::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
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fn abs_diff_eq(&self, other: &Self, epsilon: T::Epsilon) -> bool
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fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
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impl<S, T> Add<Hsl<S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
type Output = Hsl<S, T>
The resulting type after applying the +
operator.
fn add(self, other: Hsl<S, T>) -> Self::Output
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impl<S, T> Add<T> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
type Output = Hsl<S, T>
The resulting type after applying the +
operator.
fn add(self, c: T) -> Self::Output
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impl<S, T> AddAssign<Hsl<S, T>> for Hsl<S, T> where
T: Component + Float + AddAssign,
S: RgbSpace,
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T: Component + Float + AddAssign,
S: RgbSpace,
fn add_assign(&mut self, other: Hsl<S, T>)
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impl<S, T> AddAssign<T> for Hsl<S, T> where
T: Component + Float + AddAssign,
S: RgbSpace,
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T: Component + Float + AddAssign,
S: RgbSpace,
fn add_assign(&mut self, c: T)
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impl<S, T, P: ?Sized> AsMut<P> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
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T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
impl<S, T, P: ?Sized> AsRef<P> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
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T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
impl<S, T> Clone for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
impl<S, T> Copy for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
impl<S: Debug, T: Debug> Debug for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
impl<S, T> Default for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
impl<S: RgbSpace, T: Component + Float, H: Into<RgbHue<T>>> From<(H, T, T)> for Hsl<S, T>
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impl<S, T> From<Alpha<Hsl<S, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
impl<S, T> From<Alpha<Hsv<S, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
impl<S, T> From<Alpha<Hwb<S, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
impl<S, T> From<Alpha<Lab<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
fn from(color: Alpha<Lab<S::WhitePoint, T>, T>) -> Self
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impl<S, T> From<Alpha<Lch<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
fn from(color: Alpha<Lch<S::WhitePoint, T>, T>) -> Self
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impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
impl<S, T> From<Alpha<Xyz<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
fn from(color: Alpha<Xyz<S::WhitePoint, T>, T>) -> Self
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impl<S, T> From<Alpha<Yxy<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
fn from(color: Alpha<Yxy<S::WhitePoint, T>, T>) -> Self
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impl<S: RgbStandard, T: Component> From<Hsl<<S as RgbStandard>::Space, T>> for Alpha<Rgb<S, T>, T> where
T: Component + _FloatTrait,
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T: Component + _FloatTrait,
impl<S, T> From<Hsl<S, T>> for Alpha<Hsv<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
impl<S, T> From<Hsl<S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
impl<S, T> From<Hsl<S, T>> for Alpha<Hwb<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
impl<S, Sp, T> From<Hsl<Sp, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
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T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, Sp, Wp> From<Hsl<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T, _S> From<Hsl<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
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T: Component,
S: LumaStandard,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Hsl<_S, T>> for Alpha<Luma<S, T>, T> where
T: Component,
S: LumaStandard,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
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T: Component,
S: LumaStandard,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + _FloatTrait,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, Sp, T> From<Hsv<Sp, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
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T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T> From<Hwb<S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
impl<S, T> From<Lab<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
fn from(color: Lab<S::WhitePoint, T>) -> Self
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impl<S, T> From<Lch<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
fn from(color: Lch<S::WhitePoint, T>) -> Self
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impl<S, T, _S> From<Luma<_S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Rgb<_S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
_S: RgbStandard<Space = S>,
impl<S, T> From<Xyz<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
fn from(color: Xyz<S::WhitePoint, T>) -> Self
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impl<S, T> From<Yxy<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
fn from(color: Yxy<S::WhitePoint, T>) -> Self
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impl<S, T> FromColor<<S as RgbSpace>::WhitePoint, T> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
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T: Component + Float,
S: RgbSpace,
T: Component + _FloatTrait,
fn from_xyz(color: Xyz<S::WhitePoint, T>) -> Self
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fn from_rgb<_S: RgbSpace<WhitePoint = S::WhitePoint>>(
color: Rgb<Linear<_S>, T>
) -> Self
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color: Rgb<Linear<_S>, T>
) -> Self
fn from_hsv<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hsv<_S, T>) -> Self
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fn from_hsl<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hsl<_S, T>) -> Self
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fn from_yxy(inp: Yxy<Wp, T>) -> Self
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fn from_lab(inp: Lab<Wp, T>) -> Self
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fn from_lch(inp: Lch<Wp, T>) -> Self
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fn from_hwb<S: RgbSpace<WhitePoint = Wp>>(inp: Hwb<S, T>) -> Self
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fn from_luma(inp: Luma<Linear<Wp>, T>) -> Self
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impl<S, T> GetHue for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
type Hue = RgbHue<T>
The kind of hue unit this color space uses. Read more
fn get_hue(&self) -> Option<RgbHue<T>>
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impl<S, T> Hue for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
fn with_hue<H: Into<Self::Hue>>(&self, hue: H) -> Hsl<S, T>
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fn shift_hue<H: Into<Self::Hue>>(&self, amount: H) -> Hsl<S, T>
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impl<S: RgbSpace, T: Component + Float> Into<(RgbHue<T>, T, T)> for Hsl<S, T>
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impl<S, Wp, T> IntoColor<Wp, T> for Hsl<S, T> where
T: Component + Float,
Wp: WhitePoint,
S: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
S: RgbSpace<WhitePoint = Wp>,
fn into_xyz(self) -> Xyz<Wp, T>
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fn into_yxy(self) -> Yxy<Wp, T>
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fn into_lab(self) -> Lab<Wp, T>
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fn into_lch(self) -> Lch<Wp, T>
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fn into_rgb<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Rgb<Linear<Sp>, T>
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fn into_hsl<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsl<Sp, T>
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fn into_hsv<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsv<Sp, T>
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fn into_luma(self) -> Luma<Linear<Wp>, T>
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fn into_hwb<S: RgbSpace<WhitePoint = Wp>>(self) -> Hwb<S, T>
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impl<S, T> Limited for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
impl<S, T> Mix for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Hsl<S, T>, factor: T) -> Hsl<S, T>
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impl<S: PartialEq, T: PartialEq> PartialEq<Hsl<S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
impl<S, T> Pixel<T> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
const CHANNELS: usize
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fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
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fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
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fn into_raw<P: RawPixelSized<T>>(self) -> P
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fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
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fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
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fn from_raw_slice(slice: &[T]) -> &[Self]
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fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
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fn into_raw_slice(slice: &[Self]) -> &[T]
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fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
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impl<S, T> RelativeEq<Hsl<S, T>> for Hsl<S, T> where
T: Component + Float + RelativeEq,
T::Epsilon: Copy + Float,
S: RgbSpace + PartialEq,
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T: Component + Float + RelativeEq,
T::Epsilon: Copy + Float,
S: RgbSpace + PartialEq,
fn default_max_relative() -> Self::Epsilon
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fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<S, T> Saturate for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
type Scalar = T
The type of the (de)saturation factor.
fn saturate(&self, factor: T) -> Hsl<S, T>
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fn desaturate(&self, factor: Self::Scalar) -> Self
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impl<S, T> Shade for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Hsl<S, T>
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fn darken(&self, amount: Self::Scalar) -> Self
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impl<S, T> StructuralPartialEq for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
impl<S, T> Sub<Hsl<S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
type Output = Hsl<S, T>
The resulting type after applying the -
operator.
fn sub(self, other: Hsl<S, T>) -> Self::Output
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impl<S, T> Sub<T> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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T: Component + Float,
S: RgbSpace,
type Output = Hsl<S, T>
The resulting type after applying the -
operator.
fn sub(self, c: T) -> Self::Output
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impl<S, T> SubAssign<Hsl<S, T>> for Hsl<S, T> where
T: Component + Float + SubAssign,
S: RgbSpace,
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T: Component + Float + SubAssign,
S: RgbSpace,
fn sub_assign(&mut self, other: Hsl<S, T>)
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impl<S, T> SubAssign<T> for Hsl<S, T> where
T: Component + Float + SubAssign,
S: RgbSpace,
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T: Component + Float + SubAssign,
S: RgbSpace,
fn sub_assign(&mut self, c: T)
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impl<S, T> UlpsEq<Hsl<S, T>> for Hsl<S, T> where
T: Component + Float + UlpsEq,
T::Epsilon: Copy + Float,
S: RgbSpace + PartialEq,
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T: Component + Float + UlpsEq,
T::Epsilon: Copy + Float,
S: RgbSpace + PartialEq,
Auto Trait Implementations
impl<S, T> RefUnwindSafe for Hsl<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
impl<S, T> Send for Hsl<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> Sync for Hsl<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> Unpin for Hsl<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> UnwindSafe for Hsl<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
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D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
fn adapt_from_using<M>(S, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_from(color: S) -> Self
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,